#pragma once

#include "RangedWeapon.h"

class RocketGun : public RangedWeapon {


public:
	RocketGun(Player* owner);

	~RocketGun();

	bool CheckCollision(IEntity* base);

	void Attack();

	void SpecialAttack();
	
	virtual void Render();

private:
	// Sounds
	int rocketShot;
};
